Jeffrey L. Krichmar
Department of Cognitive Sciences
3151 Social Science Plaza
University of California, Irvine
Irvine, CA 92697-5100
Email: jkrichma at uci.edu or jeff.krichmar at uci.edu
Jeffrey L. Krichmar received a B.S. in Computer Science in 1983 from the University of Massachusetts at Amherst, a M.S. in Computer Science from The George Washington University in 1991, and a Ph.D. in Computational Sciences and Informatics from George Mason University in 1997.
He spent 15 years as a software engineer on projects ranging from the PATRIOT Missile System at the Raytheon Corporation to Air Traffic Control for the Federal Systems Division of IBM.
In 1997, he became an assistant professor at The Krasnow Institute for Advanced Study at George Mason University.
From 1999 to 2007, he was a Senior Fellow in Theoretical Neurobiology at The Neurosciences Institute. He currently is an assistant professor in the Department of Cognitive Sciences at the University of California, Irvine.
His research interests include neurorobotics, embodied cognition, biologically plausible models of learning and memory, and the effect of neural architecture on neural function.
In the Cognitive Anteater Robotics Laboratory (CARL) at the University of California, Irvine, we are designing robotic systems whose behaviors are guided by large-scale simulations of the mammalian brain. Because these simulated nervous systems are embodied on a robot, they provide a powerful tool for studying brain function. Moreover, because these cognitive robots are embedded in the real-world, the system's behavior and function can be tested similarly to that of an animal under experimental conditions. We have studied perception, operant conditioning, episodic and spatial memory, and motor control through the simulation of brain regions such as the visual cortex, the hippocampus, the cerebellum, and the neuromodulatory systems. The behavior and neuronal dynamics of these systems were directly compared with empirical data from experimental psychology and neuroscience experiments.
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